plan.
Break the work into tasks with owners and dates. The whole production, on one page.
project management for studios
and the teams behind them
Built in-house at a game studio, and growing with every release. We ship what our own teams need next.
axile is where studios run the work. tasks, comments, deadlines and hours live in one place, directed like a production. see what's urgent, who's blocked, and what moves the project forward. built by a game studio, for teams who care about every frame.
Break the work into tasks with owners and dates. The whole production, on one page.
Lighting pass is up. Can someone check the fog near the gate?
Looks great. Push it 10% darker and we ship tonight.
Comment right on the work. Flag what's urgent and it rises to the top for everyone.
See exactly what each person needs to finish to move the project forward.
Hours are tracked where the work happens, and every week prints as a timesheet you can verify.
Axile keeps the hours too. Each week exports as a PDF with its own ID and QR code. Scan it, and Axile confirms it's genuine, who exported it, and when.
axile| date | in | out | hours | subtotal |
|---|---|---|---|---|
| mon 28 | 09:00 | 17:30 | 8:00 | 480.00 |
| tue 29 | 08:30 | 17:00 | 8:00 | 480.00 |
| wed 30 | 09:15 | 17:45 | 8:00 | 480.00 |
| thu 01 | 09:00 | 17:15 | 8:00 | 480.00 |
| fri 02 | 10:00 | 18:30 | 8:00 | 480.00 |
| total | 40:00 | $2,400.00 |
Lists and boards with owners, dates and status for every task.
02Discuss the actual task, not a separate chat that loses context.
03Flag what's urgent and it rises to the top for the whole team.
04What each person must finish to move the project forward.
05Timers, manual entries, and approvals that lock the week.
06PDFs with an ID and QR code that anyone can check.
07Owners, leads and members, each with exactly the access they need.
We build what our own teams need next, then ship it to yours.
fin.
axile — reel 01